Trugs Stage 0 – Letter Sounds

£10.00

trugs Stage 0, Printable PDF, A4, Personal License

At Read Successfully, we help you Teach Reading Using GameS (Trugs). Now we can reach more students and families to help them practise through collaborative play and learn at the same time.

We are delighted to make the trugs card games available as a "self print" A4 sized printable PDF file and license. This will allow you, to print and play the popular trugs Cards Games at home. You are in control of the printing process, which helps reduce the cost of the product.

This printable card set is trugs Stages 0 from the original trugs Stage 0 Pack. 

trugs Stage 0 is designed to introduce letter sounds that lead to whole-word cvc reading for students from age 3 years and up.  The letter sounds that are introduced are according to the ‘Letters and Sounds’ order.  These are introduced by playing three different engaging card games called ‘Get it’, ‘Match it’ and ‘Take it’.

  • The first letter sounds (s,a,t,p,i,n) introduced are within the game called ‘Get it’ .
  • The next game called ‘Match it’ contains the next letter sounds (m,d,g,o,c,k,ck,e,u,r,h,b,f,l).
  • The ‘Take it’ game progresses to blend specific consonant-vowel combinations as in ‘an’ ‘ed’ ‘id’ ‘op’ and ‘un’.

Once these sounds are familiar then whole word (cvc) practice can begin.  This can be done in the final game where both ‘Match it’ and 'Take it’ games combine leading to reading words such as ‘cat’ and ‘pit’.

Each box contains

60 cards making three card games ‘Get it’, ‘Match it’, and ‘Take it’.  One instruction sheet

trugs Printable Personal License

So what does the trugs Printable Personal License allow? In simple terms;

You Can:
1. Print copies of a trugs printable for your own personal use with students or family.
2. Save the file to a USB Drive or private cloud drive to get the file printed at a print shop for your personal use.

You Cannot:
1. Share the digital file(s) with anyone via email, USB, cloud upload, messaging or any other means.
2. Sell or give the digital file(s) to anyone else.
3. Sell printed copies of the digital file(s) to anyone.
4. Edit, manipulate or alter the file(s) in any way.
5. Upload the digital file(s) online to the internet for the purpose of file distribution to others.
6. Give the impression to anyone that you created/designed the digital file(s).
7. Use the digital file(s) or printed hard copies of the file(s) for ANY commercial use, or products for sale.

We thank you for your support in following this License Agreement. We also offer school wide licenses and custom license agreements on request. trugs is not subject to the CLA License to copy, and requires a school wide license to be purchased prior to copying within a school for multiple classes and students. Please contact us at trugs@readsuccessfully.com if you have any license queries.

Download the PDF Version of the License and Instructions by clicking the PDF icon

Download License

 

About trugs Printable Games

Each trugs Printable includes 3 card games, Guess itMatch it and Take it at each stage makes reading practice easy and fun. The Clue card explains what each Stage is. That’s all that’s needed because the structure has been put together by a dyslexia specialist. The words contained in the trugs Printable Stage are different and additional to the words contained in the trugs Schools edition games box. So they are excellent for additional homework and a great extension activity. You will find that the printable cards can double up as flash cards and you can even create your own games and activities for reading, spelling and memory.

How to print, sort and play the trugs Games

1. On your computer, open the PDF file for the card deck stage you would like to print.
2. Each PDF file has the stage number and game name within the title bar of each card
3. Print the PDF file using a high quality printer, onto card or thick paper of your choice.
4. Carefully cut the cards out from the page, using the crop marks as a cutting guide. Ideally all cards to be the same size.
5. Separate the cut out cards into the three games according to the colour of the borders, there will be – Get it (green), Match it (pink) and Take it (yellow). There will also be an Explanation Card for each game and stage cards.
6. Carefully put rubber bands round each game if you wish and place them into a box for storage with the clue card
7. Repeat this with the other card deck PDF files.

For instructions on how to play each Game, open the PDF file link below.

 

trugs - Created By Joanna Jeffery, MA(Ed), Cert Ed, Dip (Dys), AMBDA

Joanna is a qualified teacher with 35 years experience. Joanna became a phonics specialist and an advocator of systematic synthetic phonics through her desire to discover the best way to teach children to read. She quickly realised that children and students want to enjoy the process of learning to read. So she combined the professional side of learning to decode print with the fun side of playing card games and as a result created trugs – Teach Reading Using GameS

Why trugs Printables?

The trugs Printables can allow your school to create more resources for more students, using the chosen card paper, standard printers and trimming equipment. There are no transport costs or customs payments required, but you receive the same professional phonics word groups, created and extended by expert Joanna Jeffery.

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£10.00

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trugs Stage 0

trugs Stage 0 is designed to introduce letter sounds that lead to whole-word cvc reading for students from age 3 years and up.  The letter sounds that are introduced are according to the ‘Letters and Sounds’ order.  These are introduced by playing three different engaging card games called ‘Get it’, ‘Match it’ and ‘Take it’.

  • The first letter sounds (s,a,t,p,i,n) introduced are within the game called ‘Get it’ .
  • The next game called ‘Match it’ contains the next letter sounds (m,d,g,o,c,k,ck,e,u,r,h,b,f,l).
  • The ‘Take it’ game progresses to blend specific consonant-vowel combinations as in ‘an’ ‘ed’ ‘id’ ‘op’ and ‘un’.

Once these sounds are familiar then whole word (cvc) practice can begin.  This can be done in the final game where both ‘Match it’ and 'Take it’ games combine leading to reading words such as ‘cat’ and ‘pit’.

Each box contains

60 cards making three card games ‘Get it’, ‘Match it’, and ‘Take it’.  One instruction sheet

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